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Street fighter 6 frame data
Street fighter 6 frame data








By recognizing terms such as “startup frames,” “active frames” and “recovery frames” you can begin to hone in on what numbers you’re curious to learn about.įor example, say you keep getting hit by a particular move in a fighting game by a certain character. Melee, there are community mods and resources that can supply this information.īecause of the sheer amount of moves for every character in a fighting game, frame numbers can be daunting to look at. For older games such as Super Smash Bros. Many modern fighting games, such as Street Fighter, Mortal Kombat and others, have implemented useful tools for analyzing frame data in their training modes.

street fighter 6 frame data

The long and short of it is: frame data tells you what is or isn’t possible in the game you’re playing. Recovery frames: How long it takes after the active frames for the player to input another move.įrame data tells us everything how quickly or slowly a move comes out, how safe or unsafe it is on a blocking opponent, how easy or difficult it is to punish in a given situation, and what kind of effect it has when it lands on an opponent.Active frames: How long the move is active (think: how large a time window where the move will actually connect and do damage).Startup frames: How long a move takes from initial input to when the move is actually active.

street fighter 6 frame data street fighter 6 frame data

This is generally broken down by three steps: A heavy kick in Street Fighter will take more frames to become active than a light kick.įrame data is the information that tells us how quickly a move executes, as well as the effects of said move. In fighting games, every move in a character’s moveset will take a certain amount of frames to start up, activate and recover from, and this frame count will vary from move to move.










Street fighter 6 frame data