faloshark.blogg.se

Swift keyboard app
Swift keyboard app






swift keyboard app

Yesterday I had it create a parody of “Thriller” incorporating “The Hokey Pokey” without it using the original “Thriller” lyrics explicitly. Hell, I’ve had it create song parodies in the style of various characters, human and otherwise, I’ve prompted it to create 4-person love songs for a fictional race with 4 genders, and it did it. So, to a limited extent, calling it autocorrect on steroids is partially true, but in any case, it has generative capabilities that far exceed anything you’ve used for autocorrect before. This is a solitaire game that has run on only my own iOS and MacOS devices in the past, implemented in Objective-C, but not released to the world because I hadn’t spent the time to make it nice and shiny. I didn’t write a single line of code to do this, I did this all in English. I asked it to specially print the possible valid moves during the turns. I prompted for the Attract Mode, but it alerted me to the limitations with explanation. It included as close to an “Attract Mode” of it playing itself as feasible in a console application with Swift not having a standard way to check if a key has been pressed without waiting for input.

swift keyboard app

That took several sequential prompts for the first attempt. I’ve created a working console version (in Swift) of my personal invention of a form of Solitaire by describing the rules and requirements for how it behaves. If this provides full access to Bing Chat, that’s an absurdly grossly overly-simplistic extreme understatement of what can be done. This seems on the face of it to be nothing more than a slightly more intrusive form of autocorrect.








Swift keyboard app